#pragma once



class Plane : public IDrawable
{
public:
	Plane(const D3DXVECTOR3& position, const D3DXVECTOR3& uv);
	~Plane(void);

	void render();

	void setTexture(const std::string& file);

	void setPosition(const D3DXVECTOR3& position);
	D3DXVECTOR3 getPosition();

	static void toLua();
};

